VFX Lens Distortion Tutorial Workflow With PF Track by Chital Gazdar , VFX Artist covers an summary of the advancement for managing lens distortion by pursuit footage to be used in a very 3D application, so the ultimate compositing stage.
VFX Lens Distortion Tutorial Workflow With PF Track
Removing, operating with, so adding lens distortion back to an endeavor are a few things which will invariably be a part of the VFX pipeline.
There is always difficult to design a VFX workflow to solve lens distorted footage without any plugins.
So here I am explaining the key features to solve this problem within default tools. In tutorial I avoid basic steps like how to create/track track points, camera solver, keying, lighting, etc.
I used PF Track as tracking software, Maya as 3D software and Nuke as compositing software.
There is forever tough to style a VFX workflow to unravel lens distorted footage with none plugins.
So here i’m explaining the key options to unravel this drawback among default tools. In tutorial I avoid basic steps like a way to create/track track points, camera convergent thinker, keying, lighting, etc.
I used PF Track as chase software system, Maya as 3D software system and Nuke as compositing software system.