ocean simulation blender tutorial Blender’s ocean simulation tools take the form of a modifier, to simulate and generate a deforming ocean surface, and associated texture, used to render the simulation data.
Ported from the open source Houdini Ocean Toolkit, it is intended to simulate deep ocean waves and foam.
ocean simulation blender tutorial
In this tutorial I walk through setting up the Ocean Simulator modifier as well as a complex material node setup for water and foam. This is not a photo-realistic setup but teaches the elements of the Ocean Simulator and how to use the Foam vertex colour attribute.
Generate: creates a tiled mesh grid that exactly corresponds with the resolution of the simulation data
When generating a mesh surface, the existing mesh object is completely overridden with the ocean grid. A UV channel is also added, mapping the 0.0 – 1.0 UV space to the simulation grid.