Maya Matrix Node Push Collision Matrix Node Lip Pushing that simulates a pushing collision influence on joint matrices. It is highly effective, and handy to use.
Maya Matrix Node Curve-Based Joint Blending
A node in progress that takes two groups of joints as inputs, generates a curve alongside those joints, and then, using the arclength or the parameters of the curve, crossblends the two joint chains. You can specify distinctive ways for blending. Zippering the joints together is the most important operate of the node.
I’m nonetheless engaged on speed optimizations. I’m utilising an excess amount of follicle nodes on this scene…So one can find it will get a little “chuggy”
It can blend arbitrary numbers of joints together! 12 joints can blend to 10 joints!
It replaces a similar setup that could require 50+ nodes.
It provides overshooting and you can blend the falloff by tweaking a handy ramp/curve attribute.