3ds Max Creating VR in VRay V-Ray 3.2 for 3ds Max ‘s latest features, making it the renderer of choice for cutting edge VR projects, will be the focus of the session with Chaos Group’s CG specialist Yana Andreeva. In the exclusive Rendering for VR projects with V-Ray 3.2 for 3ds Max you will go through the entire process of setting a scene for VR use.
What’s New in V-Ray 3.2 for 3ds Max?
- Compatible with 3ds Max 2016
- Two new VR Camera types to render stereo cube maps and spherical stereo images for VR headsets such as Oculus Rift and Samsung Gear VR.
- V-Ray RT GPU Improvements: Displacement, Anisotropic highlights, Composite map, Output curves, Texture baking, UDIM support (MARI), QMC sampling on NVIDIA CUDA
V-Ray Volume Grid adds support for OpenVDB, Field3D, and Phoenix FD volume grid formats.
- Global Illumination – updated Light Cache algorithm removes light leaks and improves animation
V-Ray 3.0 for 3ds Max Key Features
VR Cameras – Two new VR Camera types to render stereo cube maps and spherical stereo images for VR headsets such as Oculus Rift and Samsung Gear VR.
Simplified User Interface – V-Ray 3.0 introduces a simplified User Interface and includes 3 modes: Basic, Advanced, and Expert. Modes can be toggled at any time to reveal additional controls. The default, Basic mode is designed to meet the needs of most artists’ daily production work.
New Skin Shader – A dedicated, intuitive Skin shader with layered specular highlights will make it easier than ever for artists to create complex, layered skin.
Probabilistic Lights – Increases the speed of scenes with a high number of lights. Probabilistic Light Sampling reduces the number of lights evaluated at render time.
Progressive Rendering – The new Progressive Production Renderer is built on the same path tracing technology as V-Ray RT and it is a simple, intuitive solution for any scene. The Progressive Renderer is compatible with all V-Ray production features, including Irradiance, Light Cache, SSS, Render Elements, etc.
Faster Ray Tracing – V-Ray 3.0 introduces a significantly optimized ray tracing core to speed up calculations for Brute Force GI, Progressive Path Tracing, Reflections, Refractions, and more. Depending on scene complexity, users are reporting speed increases up to 5X.
Quick Settings – Quick Settings provide artists with production-ready presets and simple rendering quality controls all within a single compact interface.
Advanced V-Ray Frame Buffer – Consistent color output is essential to artists’ workflows. V-Ray 3.0 has been expanded to utilize a variety of color definitions including LUTs (.cube), ICC Profiles (.icc), and OpenColorIO (.ocio). By default V-Ray 3.0 is set up for linear workflow, making it easier to ensure reliable, accurate colors.
Render Mask – Render Mask uses an object selection, include/ exclude list, or texture map to control the exact pixels to be rendered.
Faster Hair – V-Ray 3.0 introduces faster hair rendering speeds (up to 15x) and view-dependent tessellation that automatically smoothes hair curves.
Ray Traced SSS – Improved Subsurface Scattering is offered, including options for object-based and ray traced illumination.
Max Ray Intensity – Max Ray Intensity clamps secondary rays to remove noise generated by very bright sources. This removes artifacts while retaining dynamic range.
VRmats – VRmats (formerly Vismats) are universal V-Ray Shaders for use across multiple applications. For example a VRmat material may be created in V-Ray for 3ds Max and transferred directly to V-Ray for Maya.
Here’s how to create a cubic VR map with V-Ray 3.2 for 3ds Max.
3ds Max Creating VR in VRay Yana Andreeva will reveal how to deal with the challenges in lighting, creating realistic materials and management of heavy geometry. Through working on a production-ready scene Yana will provide unique tips and tricks to achieve fast rendering and physically accurate result in stereoscopic mode, using the latest VR cameras, available in V-Ray 3.2 for 3ds Max.
V-Ray 3.2 for 3ds Max Overview
3ds Max Creating VR in VRay 3ds Max latest features An overview of what’s new in V-Ray 3.2 for 3ds Max, including VR, 3ds Max 2016 compatibility, and many enhancements to V-Ray RT GPU rendering