Zbrush Character Sculpting Dishonored Style Portrait

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In this Zbrush Character Sculpting Dishonored Style Portrait sculpting tutorial , you’ll learn how to sculpt a bust of a character which could fit into the Dishonored universe. We start off using Dynamesh which we use to play around with the design. For more information, please see the details and links below:

Zbrush Character Sculpting Dishonored Style Portrait Zbrush Character Sculpting Dishonored Style Portrai Zbrush Character Sculpting Dishonored Style Portrai Zbrush Character Sculpting Dishonored Style Portrai Zbrush Character Sculpting Dishonored Style Portrait BY Flipped Normals

Zbrush Character Sculpting Dishonored Style Portrait

The steps are:
– Proportion
– Bony landmarks
– Fat and muscles
– Weight of the skin
– Smaller wrinkles and details

Along the way, we are also evaluating the design from multiple angles, making sure the silhouette works. We also need to keep in mind what makes the characters in Dishonored feel the way they do. Making the features sharp and having slightly uneven proportions helps us to sell the look.

USEFUL SHORTCUTS

Rotate (RMB + drag)
Scale/Zoom (ALT + RMB Release Drag)
Pan (ALT + RMB)
Brush size (S)
Brush Intensity (U)
Frame mesh (F)
Perspective (P)
Masking (CTRL + Paint)
Invert Mask (CTRL + Click Outside Model)
Dynamesh (CTRL + Drag Outside Model)
Select Subtool (ALT + Click on subtool in viewport)
Subdivide (CTRL +D)
Step up in subD Level (D)
Step down in subD Level (Shift + D)