VFX Lens Distortion Tutorial Workflow With PF Track – Maya And Nuke

0
826

VFX Lens Distortion Tutorial Workflow With PF Track by Chital Gazdar , VFX Artist covers an summary of the advancement for managing lens distortion by pursuit footage to be used in a very 3D application, so the ultimate compositing stage.

VFX Lens Distortion Tutorial VFX Lens Distortion Tutorial Workflow With PF Track VFX Lens Distortion Tutorial Workflow With PF Track - Maya And Nuke VFX Lens Distortion Tutorial With PF Track In Nuke

VFX Lens Distortion  Tutorial Workflow With PF Track

Removing, operating with, so adding lens distortion back to an endeavor are a few things which will invariably be a part of the VFX pipeline.

There is always difficult to design a VFX workflow to solve lens distorted footage without any plugins.

So here I am explaining the key features to solve this problem within default tools. In tutorial I avoid basic steps like how to create/track track points, camera solver, keying, lighting, etc.

I used PF Track as tracking software, Maya as 3D software and Nuke as compositing software.

There is forever tough to style a VFX workflow to unravel lens distorted footage with none plugins.

So here i’m explaining the key options to unravel this drawback among default tools. In tutorial I avoid basic steps like a way to create/track track points, camera convergent thinker, keying, lighting, etc.

I used PF Track as chase software system, Maya as 3D software system and Nuke as compositing software system.