V-Ray 3.3 for Maya overview of what’s new

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An overview of what’s new in V-Ray 3.3 for Maya, including new variance-based sampler, automatic sampling of lights & materials and GPU production rendering. All major aspects of V-Ray will be covered, starting with the fundamentals of how V-Ray integrates into Maya, linear workflow and color management, render settings, lights, materials, new features of vray .┬áThere is also an in-depth discussion on general workflow techniques that will be useful for all levels of artists, and are directly related to how Stephen works in productionV-Ray 3.3 for Maya overview of what's new