Sculpting and Polypainting in Zbrush In this lesson, Stephen is going to be covering the basics of an essential tool within the Zbrush workflow Polypainting A great intro to this topic, so don’t miss it!
Polypaint sub-palette Colorize The Colorize Mesh button enables you to paint colors directly onto a mesh’s polygons. If no polypaint has been applied, pressing this button will automatically fill the selected SubTool with white. Once polypainted, pressing this button will toggle the display of polypainted color on/off. The paintbrush icon in the SubTool list activates/deactivates Colorize. Grd Gradient Colors Polypaint From Text
Painting on a model in ZBrush using Polypaint, then converting that Polypaint information into a texture map.
Polypaint allows painting on a model’s surface without first assigning a texture map. A texture map can be created at a later time, and the painted surface can be transferred to the map. Polypainting offers significant advantages compared to standard workflow: The resolution of the texture map need not be decided in advance. This is particularly valuable if you find you need more detailing on an area than you thought you would.