render skin with subsurface scattering in Mental Ray Have you ever wondered how to render skin with depth and warmth? Skin that looks alive rather than plasticky and dead? In this vid, I show you how to do it right! You can also do the same thing in 3dsMax. The interface is different, but you can figure it out! render skin with sub surface scattering in Mental Ray
A short tutorial discussing the use of SSS fast simple shader and how you can use it to produce stunning subsurface scatter results in Maya.
Note: When I discuss the spec color controlling sharpness I mean just the brightness and overall color of the spec. Shininess controls how sharp the spec is. soz.
Maya Mila scatter and subsurface scattering
Maya tutorial I outline how to use the new MILA Scatter to create character skin – it’s much easier to use than the previous Mental Ray MISSS Fast Skin, and it renders faster!
Plus, the layering built in to MILA materials means creating layered specularity, adding makeup, or making other overlays, is very easy.
I also talk about how to use bump mapping with the scatter shader, and also go in-depth on implementing displacement with the shader – including talking about Mental Ray’s Approximation Editor.