Bump mapping is a technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting calculations values PixelBump Tutorial RenderMan . Today we are comparing Pixar’s Render-man and Solid Angle’s Arnold Render in Maya. We will be covering:
PixelBump Tutorial RenderMan vs Arnold in Maya
PixelBump Tutorial RenderMan (formerly Photo Realistic Render Man), Render Man Studio and Render Man Pro Server are proprietary photo realistic 3D rendering addons to Autodesk Maya based on their own Render-Man Interface Specification. It is produced by Pixar and is used to render all of their in-house 3D animated movie productions. It is also available as a commercial product licensed to third parties. It primarily uses the Reyes algorithm but is also fully capable of doing ray tracing and global illumination.
1. High Poly HDRI Scenes
2. Studio Style Lighting
3. Sub Surface Scattering
4. Maya Fluids Smoke
5. Maya Fluids Explosion
7. Maya Particles
By the end you will be able to decide which render engine is right for your workflow and projects.
Render Comparisons: https://pixelbump.com/
To learn more, check out our other tutorials and free tools at http://www.pixelbump.com