Maya LT for Unity Developers Skeleton Creation

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In this series Wes McDermott goes through various aspects of using Maya LT to create assets for games using Unity using Maya LT for Unity Developers Skeleton Creation . Find Wes on Twitter, @the3dninja. In this video, Wes shows how to create a character skeleton for use with Mecanim in Unity.

Maya LT for Unity Developers: Skeleton Creation and Adjustment

 He starts by showing how to create simple joints one at a time with mirroring functionality. Next, Wes shows how to use the automatic HumanIK skeleton generator in Maya LT and does a step by step walk-through of adjusting the skeleton, wrapping up with skin binding.

Maya LT for Unity Developers Skeleton CreationMaya LT for Unity Developers Skeleton Creation Maya LT for Unity Developers Skeleton Creation Maya LT for Unity Developers Skeleton Creation

Maya LT for Unity Developers Skeleton Creation and Adjustment

Wes Mc Dermott goes through various aspects of using Maya LT to create assets for games using Unity. Find Wes on Twitter, @the3dninja. In this video, Wes picks up where he left off in part 1, and shows the process of painting skin weights to fine tune the influence of the skeleton. Wes walk through several of his preferred skin painting techniques, including painting by selection, using the paint weight hammer tool, and some manual adjustment techniques with a regular brush.

Maya LT for Unity Developers Skeleton Creation

Find Wes on Twitter, @the3dninja. In this video, Wes shares more tips and tricks when working within Maya LT: adjusting viewport properties for working with large objects, handling asset rotation between Maya LT and Unity, snapping objects, and retopologizing game assets to achieve lower polygon models for use in-game.
Leran More AT www.autodesk.com/mayalt In this series