This first episode of Game Art Essentials training form Hai Phan , the way to Transferring Textures When UVs Change or once UVs modification 3d artist Hai Phan going over the way to transfer existing textures once you have to be compelled to build UV changes. consecutive episode can check the way to handle transferring traditional maps once UVs square measure turned.
Transferring Textures When UVs Change
Game Art Essentials Tutorial series focusing on subjects that we think can benefit all game artists. Hai Phan have no set schedule for emotional these all episodes.
This tutorial covers you the way to addressing situations where you would like to rotate parts of your normal map. Please watch the previous episode, “Transferring Textures once UVs Change, if you are lost at the start. Basically the plan is to duplicate your model, alter the UVs on the duplicate, so transfer the traditional map victimization XNormal’s Bake Base Texture.
Normal Map Floaters
Floaters are a very effective way to create normal map detail easily and flexibly. during this episode, I discuss some common uses for them yet as the way to influence potential problems which will arise during baking.
I demonstrate victimisation Maya, however the basic principles will be applied to virtually any 3d application.
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