In this video I look at two examples on 3D Light Tutorial Tips and Trick On 3D Lighting , and explain the method I use when I’m lighting. I explain it without going into details.
Computer graphics lighting refers to the simulation of light in computer graphics. This simulation can either be extremely accurate, as is the case in an application like Radiance which attempts to track the energy flow of light interacting with materials using radiosity computational techniques. Alternatively, the simulation can simply be inspired by light physics, as is the case with non-photo-realistic rendering. In both cases, a shading model is used to describe how surfaces respond to light. Between these two extremes, there are many different rendering approaches which can be employed to achieve almost any desired visual result.
Computer graphics lighting can also refer to the job of lighting in computer animation. A computer graphics lighter will employ many of the same methods a live-action lighting designer or gaffer might employ. However, the computer graphics lighter will work within a computer graphics application.
3D Light Tutorial Tips and Trick On 3D Lighting
The first example is a scene with a cartoon character and indoor. I explain why I use rim light, and how I place the different lights to get a interesting setting.
In the second example I look at a outdoor setting. In this example I explain how you can make a outdoor setting fast and quick.